using System;
using System.Collections.Generic;
using UnityEngine;

namespace Data
{
    /// <summary>
    /// 字符数量相关数据
    /// </summary>
    [CreateAssetMenu(fileName = "BulletData", menuName = "ScriptableObject/BulletData")]
    public class BulletData : ScriptableObject
    {
        public int bulletCapacity;
    }
}